Stilwater, though cut by half to meet the limitations of the handheld, looks like Stilwater. It’s also not hard to see a Saints Row game in this. The game’s camera is rather onerous, compensating for a lack of a second analog control with an system that tries to stay behind the player but reacts slowly, a problem that also plagues the first-person aiming, which gives the impression the character is holding their gun while wearing 10 lb wrist weights. Collisions while in a vehicle often results in the physics going nuts, causing the player to bounce and flip, completely out of control until the vehicle takes enough damage to explode or happens to hit the ground just right. I spent a little time with the build and, while it is in a playable state, it’s clear there was still a long way to go. In the end, it was determined that Undercover wasn’t meeting the standards Volition had for a Saints Row game and the project was scrapped. Players would also have been able to modify vehicles in garages and customize characters with clothing and hair styles purchased from shops, with the possibility of further accessory options like jewelry and tattoos. The game’s design document indicates that it was planned to feature twenty story missions (all playable alone or in co-op mode) and several diversion activities, including “Insurance Fraud” and a new “Snitch” activity where the player would interrogate characters with dangerous driving while trying not to kill them in the process. In the story’s epilogue the player would have been presented with a choice to remain a cop or join the Saints, which is implied to be no real choice at all and the player ultimately becomes part of the gang. This was initially designed as bridge game between the events of the first and second Saints Row titles and later re-envisioned as a direct sequel to Saints Row 2.Īccording to a design document released alongside the playable build, Saints Row: Undercover would have put the player in the role of a corrupt undercover cop in Stilwater (“The Man”), infiltrating the ranks of the Third Street Saints while the gang is engaged in a civil war. Instead, the decision was made to develop a new game exclusively for PSP with a new story and characters. Now, working with lost and canceled game archive Unseen64, the company has released that build publicly.įollowing Saints Row 2, Volition began outsourced development of a port for PSP (first to Mass Media Games, which had previously assisted Volition in porting Saints Row 2 to PS3, followed by Savage Entertainment), but found that the game couldn’t fit on the handheld. Recently, developer Volition unearthed a playable build of a canceled Saints Row game for the PlayStation Portable. Lost sequel to Saints Row 2 comes to light.
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