The sensor looks for specific movements (throwing a cross, lifting a knee), which then trigger specific in-game actions, as if the player had pressed the appropriate button. Controls are most similar to gesture-based systems, with the player's body - literally - acting as the controller. Gameplay Fighters Uncaged is not prompt-based, nor is it exactly a 1:1 simulator. To "pay up," Simon must use the fighting skills his father taught him to win the kingpin's fighting tournament. As detailed only in the manual, the player controls Simon, a 24-year-old delivery man whose father is in debt to a local underground fighting kingpin. Plot Plot is sparse, and not a central feature of the game. After completing the game, the player fights in an "Open League" which is tracked on the Xbox Live leaderboards. Aside from training/sparring, the tournament is the only game mode. Moves are based on realistic martial arts (no fireballs), against opponents with different styles, temperaments, and weak points. Fights take place in twenty different locations all throughout the unnamed city, and include rainy alleyways, rooftops, and docks. Players battle twelve different opponents, using 70 different attacks and combos to debilitate their opponent and advance in an underground tournament. Overview One of the few "core" games in the original release lineup for the Xbox Kinect, Fighters Uncaged brings Kinect's controller-free gameplay to the world of fighting games.
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